This piece was a commission based on the character from the graphic novel ‘Saga’. Since I knew the piece was meant for 3d printing, I didn’t go through the typical process of creating a base mesh or even UV mapping, and instead created everything from within ZBrush. Starting with a ZSphere armature, I created as much as possible of the initial character proportions using Dynamesh, and then converted it into a Polymesh. From the character mesh, I extracted the armor, and created the pendant with separate Polyspheres.
© 2017 Bauerlein Design