lion2

Sun Lion & Moon Wolf

 The SOFTWARE:

Maya | Zbrush | Xnormal | Photoshop

 

The STORY:

These animal sculpts started as a simple box modeled base mesh in Maya, then detailed and polypainted in Zbrush. I also retopologized the high resolution models into game resolution in Zbrush, which at the time was pretty tedious and painstaking. Since then, Zbrush has come a long way, borrowing techniques from 3DCoat and automated the process a great deal. These were the shrine props used in my Master’s program capstone game “Eclipse”, a multiplayer deathmatch.

 

lionlion_wireframewolf_pose wolf_wireframe